{},

{   .name = u8"沙漠蜥蜴",
    .lookID = 0X00,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 300,
    .exp = 7360,
    .dc = {29, 42},
    .ac = {3, 3},
    .mac = {8, 8},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"夜行鬼",
    .lookID = 0X01,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 20,
    .exp = 320,
    .dc = {2, 7},
    .dcHit = 11,
    .dcDodge = 9,
    .walkWait = 1000,
    .walkStep = 1,
    .attackWait = 1000,
},

{   .name = u8"夜行鬼09",
    .lookID = 0X01,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 20,
    .exp = 320,
    .dc = {2, 7},
    .dcHit = 11,
    .dcDodge = 9,
    .walkWait = 1000,
    .walkStep = 1,
    .attackWait = 1000,
},

{   .name = u8"触角神魔",
    .lookID = 0X02,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2500,
    .exp = 153600,
    .mc = {99, 107},
    .ac = {20, 20},
    .mac = {53, 53},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -1,
        .ice = 3,
        .light = -4,
        .wind = 5,
        .holy = -3,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 400,
    .walkStep = 1,
    .attackWait = 400,
},

{   .name = u8"触角神魔8",
    .lookID = 0X02,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2500,
    .exp = 153600,
    .mc = {99, 107},
    .ac = {20, 20},
    .mac = {53, 53},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -1,
        .ice = 3,
        .light = -4,
        .wind = 5,
        .holy = -3,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 400,
    .walkStep = 1,
    .attackWait = 400,
},

{   .name = u8"沙鬼",
    .lookID = 0X03,
    .view = 10,
    .shadow = 0,
    .deadFadeOut = 1,
    .hp = 370,
    .exp = 8480,
    .dc = {29, 48},
    .ac = {2, 2},
    .mac = {9, 9},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 400,
    .walkStep = 1,
    .attackWait = 400,
},

{   .name = u8"沙漠石人",
    .lookID = 0X04,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 320,
    .exp = 7680,
    .dc = {29, 48},
    .ac = {4, 4},
    .mac = {7, 7},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 1000,
    .walkStep = 1,
    .attackWait = 1000,
},

{   .name = u8"沙漠石人0",
    .lookID = 0X04,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 320,
    .exp = 7680,
    .dc = {29, 48},
    .ac = {4, 4},
    .mac = {7, 7},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 1000,
    .walkStep = 1,
    .attackWait = 1000,
},

{   .name = u8"异界之门",
    .lookID = 0X05,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 9998,
    .ac = {999, 999},
    .mac = {999, 999},
    .dcHit = 200,
    .dcDodge = 200,
    .walkWait = 500,
    .attackWait = 500,
},

{   .name = u8"轻甲守卫",
    .lookID = 0X06,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2150,
    .exp = 139200,
    .dc = {30, 145},
    .ac = {25, 25},
    .mac = {53, 53},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -1,
        .ice = 5,
        .light = -4,
        .wind = 5,
        .holy = -3,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 400,
    .walkStep = 1,
    .attackWait = 400,
    .description = u8"身穿十分轻便的盔甲，极为轻巧快捷的移动速度会让对方混乱。盔甲里面没有实际身体，而是一种雾状物体，死掉后，里面的雾状体会消失，只剩下空盔甲落在地上。",
},

{   .name = u8"轻甲守卫8",
    .lookID = 0X06,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2150,
    .exp = 139200,
    .dc = {30, 145},
    .ac = {25, 25},
    .mac = {53, 53},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -1,
        .ice = 5,
        .light = -4,
        .wind = 5,
        .holy = -3,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 400,
    .walkStep = 1,
    .attackWait = 400,
    .description = u8"身穿十分轻便的盔甲，极为轻巧快捷的移动速度会让对方混乱。盔甲里面没有实际身体，而是一种雾状物体，死掉后，里面的雾状体会消失，只剩下空盔甲落在地上。",
},

{   .name = u8"蚂蚁道士",
    .lookID = 0X07,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 220,
    .exp = 4800,
    .mc = {6, 16},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 400,
    .walkStep = 1,
    .attackWait = 400,
},

{   .name = u8"蚂蚁道士0",
    .lookID = 0X07,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 220,
    .exp = 4800,
    .mc = {6, 16},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 400,
    .walkStep = 1,
    .attackWait = 400,
},

{   .name = u8"蚂蚁将军",
    .lookID = 0X08,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2000,
    .exp = 64000,
    .dc = {38, 55},
    .ac = {11, 11},
    .mac = {15, 15},
    .dcHit = 25,
    .dcDodge = 23,
    .walkWait = 400,
    .attackWait = 400,
},

{   .name = u8"盔甲蚂蚁0",
    .lookID = 0X08,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 260,
    .exp = 5440,
    .dc = {15, 29},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 400,
    .walkStep = 1,
    .attackWait = 400,
},

{   .name = u8"海神将领",
    .lookID = 0X09,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2400,
    .exp = 156800,
    .dc = {87, 120},
    .mc = {87, 120},
    .ac = {26, 26},
    .mac = {69, 69},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -2,
        .ice = 4,
        .light = -5,
        .wind = 5,
        .holy = -3,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 400,
    .walkStep = 1,
    .attackWait = 400,
},

{   .name = u8"海神将领8",
    .lookID = 0X09,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2400,
    .exp = 156800,
    .dc = {87, 120},
    .mc = {87, 120},
    .ac = {26, 26},
    .mac = {69, 69},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -2,
        .ice = 4,
        .light = -5,
        .wind = 5,
        .holy = -3,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 400,
    .walkStep = 1,
    .attackWait = 400,
},

{   .name = u8"霸王守卫",
    .lookID = 0X0A,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 8000,
    .exp = 320000,
    .dc = {187, 253},
    .mc = {187, 253},
    .ac = {44, 44},
    .mac = {125, 125},
    .dcHit = 25,
    .dcDodge = 23,
    .acElem
    {
        .fire = -1,
        .ice = 4,
        .light = -4,
        .wind = 5,
        .holy = -2,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"犬猴魔",
    .lookID = 0X0C,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2300,
    .exp = 144000,
    .dc = {87, 104},
    .ac = {25, 25},
    .mac = {53, 53},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -2,
        .ice = 4,
        .light = -5,
        .wind = 5,
        .holy = -3,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1100,
},

{   .name = u8"犬猴魔8",
    .lookID = 0X0C,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2300,
    .exp = 144000,
    .dc = {87, 104},
    .ac = {25, 25},
    .mac = {53, 53},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -2,
        .ice = 4,
        .light = -5,
        .wind = 5,
        .holy = -3,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1100,
},

{   .name = u8"诺玛法老",
    .lookID = 0X0D,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 330,
    .exp = 7840,
    .dc = {30, 42},
    .mc = {30, 42},
    .ac = {2, 2},
    .mac = {9, 9},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3500,
    .dcName = u8"诺玛法老_火球术",
},

{   .name = u8"诺玛法老0",
    .lookID = 0X0D,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 330,
    .exp = 7840,
    .dc = {30, 42},
    .mc = {30, 42},
    .ac = {2, 2},
    .mac = {9, 9},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3500,
    .dcName = u8"诺玛法老_火球术",
},

{   .name = u8"诺玛大法老",
    .lookID = 0X0D,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 3000,
    .exp = 96000,
    .dc = {49, 77},
    .mc = {49, 66},
    .ac = {16, 16},
    .mac = {25, 25},
    .dcHit = 25,
    .dcDodge = 23,
    .acElem
    {
        .ice = 3,
        .wind = -2,
        .holy = 3,
        .dark = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
    .dcName = u8"诺玛大法老_雷电术",
},

{   .name = u8"蚂蚁战士",
    .lookID = 0X0E,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 200,
    .exp = 4480,
    .dc = {15, 25},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2100,
},

{   .name = u8"蚂蚁战士0",
    .lookID = 0X0E,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 200,
    .exp = 4480,
    .dc = {15, 25},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2100,
},

{   .name = u8"诺玛酋长",
    .lookID = 0X0F,
    .undead = 1,
    .view = 9,
    .deadFadeOut = 1,
    .hp = 50,
    .mp = 10,
    .walkWait = 400,
    .walkStep = 1,
    .attackWait = 400,
},

{   .name = u8"劳动蚂蚁",
    .lookID = 0X10,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 180,
    .exp = 4160,
    .dc = {16, 24},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2300,
},

{   .name = u8"劳动蚂蚁0",
    .lookID = 0X10,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 180,
    .exp = 4160,
    .dc = {16, 24},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2300,
},

{   .name = u8"诺玛将士",
    .lookID = 0X11,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 380,
    .exp = 8640,
    .dc = {29, 50},
    .ac = {4, 4},
    .mac = {7, 7},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"诺玛将士0",
    .lookID = 0X11,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 380,
    .exp = 8640,
    .dc = {29, 50},
    .ac = {4, 4},
    .mac = {7, 7},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"诺玛0",
    .lookID = 0X12,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 340,
    .exp = 8000,
    .dc = {29, 46},
    .ac = {3, 3},
    .mac = {8, 8},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"诺玛00",
    .lookID = 0X12,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 340,
    .exp = 8000,
    .dc = {29, 46},
    .ac = {3, 3},
    .mac = {8, 8},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"红衣法师",
    .lookID = 0X13,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2800,
    .exp = 166400,
    .dc = {95, 128},
    .mc = {95, 128},
    .ac = {17, 17},
    .mac = {53, 53},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -1,
        .ice = 5,
        .light = -4,
        .wind = 5,
        .holy = -2,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
    .dcName = u8"红衣法师_魔法",
    .description = u8"该魔法师浑身上下用一种红色网套罩起来，会发起使用很强的魔法进行远距离进攻。死掉后，身体会消失，只有空网套和拐杖落在地上。",
},

{   .name = u8"红衣法师8",
    .lookID = 0X13,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2800,
    .exp = 166400,
    .dc = {95, 128},
    .mc = {95, 128},
    .ac = {17, 17},
    .mac = {53, 53},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -1,
        .ice = 5,
        .light = -4,
        .wind = 5,
        .holy = -2,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
    .dcName = u8"红衣法师_魔法",
    .description = u8"该魔法师浑身上下用一种红色网套罩起来，会发起使用很强的魔法进行远距离进攻。死掉后，身体会消失，只有空网套和拐杖落在地上。",
},

{   .name = u8"鸡",
    .lookID = 0X14,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 10,
    .exp = 80,
    .dc = {0, 1},
    .dcHit = 6,
    .dcDodge = 5,
    .behaveMode = BM_NEUTRAL,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"鹿",
    .lookID = 0X15,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 50,
    .exp = 272,
    .dc = {0, 6},
    .dcHit = 9,
    .dcDodge = 8,
    .behaveMode = BM_NEUTRAL,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"半兽人",
    .lookID = 0X16,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 30,
    .exp = 480,
    .dc = {4, 8},
    .mac = {1, 1},
    .dcHit = 12,
    .dcDodge = 10,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"半兽人0",
    .lookID = 0X16,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 30,
    .exp = 480,
    .dc = {4, 8},
    .mac = {1, 1},
    .dcHit = 12,
    .dcDodge = 10,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"半兽战士",
    .lookID = 0X17,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 50,
    .exp = 800,
    .dc = {4, 12},
    .mac = {1, 1},
    .dcHit = 12,
    .dcDodge = 10,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"半兽战士0",
    .lookID = 0X17,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 50,
    .exp = 800,
    .dc = {4, 12},
    .mac = {1, 1},
    .dcHit = 12,
    .dcDodge = 10,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"半兽勇士",
    .lookID = 0X18,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 600,
    .exp = 19200,
    .dc = {16, 55},
    .ac = {3, 3},
    .mac = {9, 9},
    .dcHit = 25,
    .dcDodge = 23,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"毒蜘蛛",
    .lookID = 0X19,
    .tameable = 1,
    .view = 10,
    .shadow = 0,
    .deadFadeOut = 1,
    .hp = 22,
    .exp = 352,
    .dc = {2, 9},
    .mc = {2, 9},
    .dcHit = 11,
    .dcDodge = 9,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"大刀卫士",
    .lookID = 0X1A,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 9999,
    .exp = 16,
    .dc = {INT_MAX, INT_MAX},
    .ac = {110, 110},
    .mac = {110, 110},
    .dcHit = 200,
    .dcDodge = 200,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = 5,
        .phantom = 5,
    },
    .behaveMode = BM_GUARD,
    .walkWait = 100,
    .attackWait = 200,
},

{   .name = u8"蛤蟆",
    .lookID = 0X1B,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 19,
    .exp = 304,
    .dc = {2, 6},
    .dcHit = 11,
    .dcDodge = 9,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"蛤蟆0",
    .lookID = 0X1B,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 19,
    .exp = 304,
    .dc = {2, 6},
    .dcHit = 11,
    .dcDodge = 9,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"蝎子",
    .lookID = 0X1C,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 95,
    .exp = 16,
    .dc = {8, 15},
    .ac = {1, 1},
    .mac = {3, 3},
    .dcHit = 14,
    .dcDodge = 12,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"山洞蝙蝠",
    .lookID = 0X1D,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 90,
    .exp = 1440,
    .dc = {8, 14},
    .mac = {3, 3},
    .dcHit = 14,
    .dcDodge = 12,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"山洞蝙蝠0",
    .lookID = 0X1D,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 90,
    .exp = 1440,
    .dc = {8, 14},
    .mac = {3, 3},
    .dcHit = 14,
    .dcDodge = 12,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"森林雪人",
    .lookID = 0X1E,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 40,
    .exp = 640,
    .dc = {4, 10},
    .mac = {1, 1},
    .dcHit = 12,
    .dcDodge = 10,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"森林雪人0",
    .lookID = 0X1E,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 40,
    .exp = 640,
    .dc = {4, 10},
    .mac = {1, 1},
    .dcHit = 12,
    .dcDodge = 10,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"食人花",
    .lookID = 0X1F,
    .view = 1,
    .deadFadeOut = 1,
    .hp = 21,
    .exp = 336,
    .dc = {2, 8},
    .dcHit = 11,
    .dcDodge = 9,
    .walkWait = 500,
    .attackWait = 2500,
},

{   .name = u8"骷髅",
    .lookID = 0X20,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 100,
    .exp = 1600,
    .dc = {8, 16},
    .mac = {3, 3},
    .dcHit = 14,
    .dcDodge = 12,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"骷髅0",
    .lookID = 0X20,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 100,
    .exp = 1600,
    .dc = {8, 16},
    .mac = {3, 3},
    .dcHit = 14,
    .dcDodge = 12,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"掷斧骷髅",
    .lookID = 0X21,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 100,
    .exp = 1600,
    .dc = {9, 13},
    .mac = {3, 3},
    .dcHit = 14,
    .dcDodge = 12,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
    .dcName = u8"掷斧骷髅_掷斧",
},

{   .name = u8"掷斧骷髅0",
    .lookID = 0X21,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 100,
    .exp = 1600,
    .dc = {9, 13},
    .mac = {3, 3},
    .dcHit = 14,
    .dcDodge = 12,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
    .dcName = u8"掷斧骷髅_掷斧",
},

{   .name = u8"骷髅战士",
    .lookID = 0X22,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 105,
    .exp = 1680,
    .dc = {8, 17},
    .mac = {3, 3},
    .dcHit = 14,
    .dcDodge = 12,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"骷髅战士0",
    .lookID = 0X22,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 105,
    .exp = 1680,
    .dc = {8, 17},
    .mac = {3, 3},
    .dcHit = 14,
    .dcDodge = 12,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"骷髅战将",
    .lookID = 0X23,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 110,
    .exp = 1760,
    .dc = {8, 18},
    .mac = {3, 3},
    .dcHit = 14,
    .dcDodge = 12,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2300,
},

{   .name = u8"骷髅战将0",
    .lookID = 0X23,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 110,
    .exp = 1760,
    .dc = {8, 18},
    .mac = {3, 3},
    .dcHit = 14,
    .dcDodge = 12,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2300,
},

{   .name = u8"骷髅精灵",
    .lookID = 0X24,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 500,
    .exp = 16000,
    .dc = {27, 55},
    .ac = {5, 5},
    .mac = {9, 9},
    .dcHit = 25,
    .dcDodge = 23,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"洞蛆",
    .lookID = 0X25,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 100,
    .exp = 2560,
    .dc = {11, 11},
    .mc = {10, 10},
    .mac = {6, 6},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"多钩猫",
    .lookID = 0X26,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 20,
    .exp = 320,
    .dc = {2, 7},
    .dcHit = 11,
    .dcDodge = 9,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"多钩猫0",
    .lookID = 0X26,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 20,
    .exp = 320,
    .dc = {2, 7},
    .dcHit = 11,
    .dcDodge = 9,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"钉耙猫",
    .lookID = 0X27,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 20,
    .exp = 320,
    .dc = {2, 7},
    .dcHit = 11,
    .dcDodge = 9,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"钉耙猫0",
    .lookID = 0X27,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 20,
    .exp = 320,
    .dc = {2, 7},
    .dcHit = 11,
    .dcDodge = 9,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"稻草人",
    .lookID = 0X28,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 18,
    .exp = 288,
    .dc = {2, 5},
    .dcHit = 7,
    .dcDodge = 9,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"稻草人0",
    .lookID = 0X28,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 18,
    .exp = 288,
    .dc = {2, 5},
    .dcHit = 11,
    .dcDodge = 9,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"沃玛战士",
    .lookID = 0X29,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 200,
    .exp = 4480,
    .dc = {15, 25},
    .mac = {7, 7},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"沃玛战士0",
    .lookID = 0X29,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 200,
    .exp = 4480,
    .dc = {15, 25},
    .mac = {7, 7},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"沃玛勇士",
    .lookID = 0X2A,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 220,
    .exp = 4800,
    .dc = {15, 25},
    .mac = {7, 7},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"沃玛勇士0",
    .lookID = 0X2A,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 220,
    .exp = 4800,
    .dc = {15, 25},
    .mac = {7, 7},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"沃玛勇士10",
    .lookID = 0X2A,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 220,
    .exp = 4800,
    .dc = {24, 44},
    .ac = {4, 4},
    .mac = {12, 12},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"沃玛勇士60",
    .lookID = 0X2A,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 220,
    .exp = 4800,
    .dc = {15, 25},
    .ac = {5, 5},
    .mac = {7, 7},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"火焰沃玛",
    .lookID = 0X2B,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 260,
    .exp = 5440,
    .dc = {15, 31},
    .mc = {15, 31},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1700,
    .dcName = u8"火焰沃玛_喷火",
},

{   .name = u8"火焰沃玛0",
    .lookID = 0X2B,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 260,
    .exp = 5440,
    .dc = {15, 31},
    .mc = {15, 31},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1700,
    .dcName = u8"火焰沃玛_喷火",
},

{   .name = u8"火焰沃玛30",
    .lookID = 0X2B,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 260,
    .exp = 5440,
    .dc = {15, 31},
    .mc = {15, 31},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1700,
    .dcName = u8"火焰沃玛_喷火",
},

{   .name = u8"火焰沃玛61",
    .lookID = 0X2B,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 260,
    .exp = 5440,
    .dc = {15, 31},
    .mc = {15, 31},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1700,
    .dcName = u8"火焰沃玛_喷火",
},

{   .name = u8"守卫沃玛",
    .lookID = 0X2B,
    .undead = 1,
    .view = 15,
    .deadFadeOut = 1,
    .hp = 520,
    .exp = 2720,
    .dc = {31, 62},
    .mc = {49, 99},
    .ac = {8, 8},
    .mac = {24, 24},
    .dcHit = 17,
    .dcDodge = 15,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = 5,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1700,
},

{   .name = u8"沃玛护卫",
    .lookID = 0X2C,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1000,
    .exp = 16000,
    .dc = {19, 40},
    .ac = {7, 7},
    .mac = {12, 12},
    .dcHit = 22,
    .dcDodge = 20,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"沃玛卫士",
    .lookID = 0X2C,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1000,
    .exp = 32000,
    .dc = {38, 55},
    .ac = {11, 11},
    .mac = {11, 11},
    .dcHit = 25,
    .dcDodge = 23,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"沃玛教主",
    .lookID = 0X2D,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 6000,
    .exp = 128000,
    .dc = {129, 173},
    .mc = {129, 151},
    .ac = {39, 39},
    .mac = {92, 92},
    .dcHit = 25,
    .dcDodge = 23,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"暗黑战士",
    .lookID = 0X2E,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 240,
    .exp = 5120,
    .dc = {14, 28},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1800,
    .dcName = u8"暗黑战士_喷刺",
},

{   .name = u8"暗黑战士0",
    .lookID = 0X2E,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 240,
    .exp = 5120,
    .dc = {14, 28},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1800,
    .dcName = u8"暗黑战士_喷刺",
},

{   .name = u8"暗黑战士40",
    .lookID = 0X2E,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 240,
    .exp = 5120,
    .dc = {14, 28},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1800,
    .dcName = u8"暗黑战士_喷刺",
},

{   .name = u8"粪虫",
    .lookID = 0X2F,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 180,
    .exp = 4160,
    .dc = {15, 24},
    .mc = {16, 23},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
    .dcName = u8"粪虫_喷毒",
},

{   .name = u8"雷电僵尸",
    .lookID = 0X30,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 160,
    .exp = 3840,
    .dc = {12, 24},
    .mc = {11, 22},
    .ac = {4, 4},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 14,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
    .dcName = u8"雷电僵尸_雷电",
},

{   .name = u8"僵尸1",
    .lookID = 0X30,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 160,
    .exp = 3840,
    .dc = {10, 22},
    .mc = {9, 20},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"僵尸10",
    .lookID = 0X30,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 160,
    .exp = 3840,
    .dc = {10, 22},
    .mc = {9, 20},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"僧侣僵尸",
    .lookID = 0X31,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 140,
    .exp = 16,
    .dc = {13, 24},
    .ac = {4, 4},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"僵尸20",
    .lookID = 0X31,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 140,
    .exp = 3520,
    .dc = {11, 22},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"僵尸_1",
    .lookID = 0X32,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 120,
    .exp = 3200,
    .dc = {11, 21},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"僵尸3",
    .lookID = 0X32,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 120,
    .exp = 3200,
    .dc = {11, 21},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"僵尸30",
    .lookID = 0X32,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 120,
    .exp = 3200,
    .dc = {11, 21},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"僵尸_2",
    .lookID = 0X33,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 120,
    .exp = 3200,
    .dc = {11, 21},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"僵尸4",
    .lookID = 0X33,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 120,
    .exp = 16,
    .dc = {11, 21},
    .ac = {3, 3},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"僵尸40",
    .lookID = 0X33,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 120,
    .exp = 3200,
    .dc = {11, 21},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"腐僵",
    .lookID = 0X34,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 100,
    .exp = 2880,
    .dc = {11, 20},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"僵尸5",
    .lookID = 0X34,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 100,
    .exp = 2880,
    .dc = {11, 20},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"僵尸50",
    .lookID = 0X34,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 100,
    .exp = 2880,
    .dc = {11, 20},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"尸王",
    .lookID = 0X35,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 750,
    .exp = 16,
    .dc = {8, 30},
    .ac = {4, 4},
    .mac = {9, 9},
    .dcHit = 22,
    .dcDodge = 20,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"尸王2",
    .lookID = 0X35,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 750,
    .exp = 16,
    .dc = {8, 29},
    .ac = {6, 6},
    .mac = {10, 10},
    .dcHit = 22,
    .dcDodge = 20,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"尸王61",
    .lookID = 0X35,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 750,
    .exp = 24000,
    .dc = {38, 82},
    .ac = {6, 6},
    .mac = {10, 10},
    .dcHit = 25,
    .dcDodge = 23,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"红蛇",
    .lookID = 0X36,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 70,
    .exp = 1120,
    .dc = {6, 12},
    .mac = {2, 2},
    .dcHit = 13,
    .dcDodge = 11,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2300,
},

{   .name = u8"红蛇0",
    .lookID = 0X36,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 70,
    .exp = 1120,
    .dc = {6, 12},
    .mac = {2, 2},
    .dcHit = 13,
    .dcDodge = 11,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2300,
},

{   .name = u8"虎卫",
    .lookID = 0X37,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 500,
    .exp = 16,
    .dc = {19, 35},
    .ac = {11, 11},
    .mac = {16, 16},
    .dcHit = 15,
    .dcDodge = 18,
    .walkWait = 500,
    .attackWait = 1500,
},

{   .name = u8"变异骷髅",
    .lookID = 0X38,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 100,
    .exp = 16,
    .dc = {6, 14},
    .mc = {6, 14},
    .ac = {5, 5},
    .mac = {10, 10},
    .dcHit = 14,
    .dcDodge = 12,
    .acElem
    {
        .fire = 2,
        .ice = 2,
        .light = 2,
        .wind = 2,
        .holy = -2,
        .dark = -2,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 500,
},

{   .name = u8"超强骷髅",
    .lookID = 0X38,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 180,
    .exp = 16,
    .dc = {25, 35},
    .mc = {25, 30},
    .ac = {12, 12},
    .mac = {22, 22},
    .dcHit = 20,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .ice = 2,
        .light = 2,
        .wind = 2,
        .holy = -2,
        .dark = -2,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"虎蛇",
    .lookID = 0X39,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 70,
    .exp = 1120,
    .dc = {6, 12},
    .mac = {2, 2},
    .dcHit = 13,
    .dcDodge = 11,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2300,
},

{   .name = u8"虎蛇0",
    .lookID = 0X39,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 70,
    .exp = 1120,
    .dc = {6, 12},
    .mac = {2, 2},
    .dcHit = 13,
    .dcDodge = 11,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2300,
},

{   .name = u8"羊",
    .lookID = 0X3A,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 40,
    .exp = 224,
    .dc = {0, 5},
    .dcHit = 7,
    .dcDodge = 8,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"猎鹰",
    .lookID = 0X3B,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 50,
    .exp = 800,
    .dc = {4, 11},
    .mac = {1, 1},
    .dcHit = 12,
    .dcDodge = 10,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"猎鹰0",
    .lookID = 0X3B,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 50,
    .exp = 800,
    .dc = {4, 11},
    .mac = {1, 1},
    .dcHit = 12,
    .dcDodge = 10,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"盔甲虫",
    .lookID = 0X3C,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 35,
    .exp = 560,
    .dc = {4, 9},
    .mac = {1, 1},
    .dcHit = 12,
    .dcDodge = 10,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"盔甲虫0",
    .lookID = 0X3C,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 35,
    .exp = 560,
    .dc = {4, 9},
    .mac = {1, 1},
    .dcHit = 12,
    .dcDodge = 10,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"沙漠威思尔小虫",
    .lookID = 0X3D,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 45,
    .exp = 720,
    .dc = {4, 11},
    .mc = {4, 11},
    .mac = {1, 1},
    .dcHit = 12,
    .dcDodge = 10,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"威思尔小虫",
    .lookID = 0X3E,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 40,
    .exp = 640,
    .dc = {4, 10},
    .mc = {4, 10},
    .mac = {1, 1},
    .dcHit = 12,
    .dcDodge = 10,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"多角虫",
    .lookID = 0X3F,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 30,
    .exp = 480,
    .dc = {4, 8},
    .mac = {1, 1},
    .dcHit = 12,
    .dcDodge = 10,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"多角虫0",
    .lookID = 0X3F,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 30,
    .exp = 480,
    .dc = {4, 8},
    .mac = {1, 1},
    .dcHit = 12,
    .dcDodge = 10,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"巨型多角虫",
    .lookID = 0X40,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 200,
    .exp = 6400,
    .dc = {16, 55},
    .ac = {3, 3},
    .mac = {7, 7},
    .dcHit = 25,
    .dcDodge = 23,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"狼",
    .lookID = 0X41,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 60,
    .exp = 960,
    .dc = {6, 11},
    .mac = {2, 2},
    .dcHit = 13,
    .dcDodge = 11,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"洞穴蜈蚣",
    .lookID = 0X42,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .shadow = 0,
    .deadFadeOut = 1,
    .hp = 200,
    .exp = 16,
    .dc = {24, 36},
    .ac = {5, 5},
    .mac = {7, 7},
    .dcHit = 19,
    .dcDodge = 18,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"蜈蚣",
    .lookID = 0X42,
    .tameable = 1,
    .view = 10,
    .shadow = 0,
    .deadFadeOut = 1,
    .hp = 200,
    .exp = 5760,
    .dc = {24, 36},
    .mac = {7, 7},
    .dcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .fire = -1,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"蜈蚣0",
    .lookID = 0X42,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .shadow = 0,
    .deadFadeOut = 1,
    .hp = 200,
    .exp = 5760,
    .dc = {24, 36},
    .mac = {7, 7},
    .dcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .fire = -1,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"触龙神",
    .lookID = 0X43,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 6750,
    .exp = 144000,
    .dc = {140, 195},
    .mc = {140, 217},
    .ac = {85, 85},
    .mac = {240, 240},
    .dcHit = 25,
    .dcDodge = 23,
    .walkWait = 500,
    .attackWait = 1500,
},

{   .name = u8"黑色恶蛆",
    .lookID = 0X44,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 240,
    .exp = 6400,
    .dc = {24, 38},
    .mac = {7, 7},
    .dcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .light = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"黑色恶蛆0",
    .lookID = 0X44,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 240,
    .exp = 6400,
    .dc = {24, 38},
    .mac = {7, 7},
    .dcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .light = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"钳虫",
    .lookID = 0X45,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 280,
    .exp = 7040,
    .dc = {24, 36},
    .mac = {7, 7},
    .dcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .fire = -1,
        .ice = 2,
        .light = -1,
        .phantom = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1800,
},

{   .name = u8"钳虫0",
    .lookID = 0X45,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 280,
    .exp = 7040,
    .dc = {24, 36},
    .mac = {7, 7},
    .dcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .fire = -1,
        .ice = 2,
        .light = -1,
        .phantom = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1800,
},

{   .name = u8"守卫虫",
    .lookID = 0X45,
    .tameable = 1,
    .view = 15,
    .deadFadeOut = 1,
    .hp = 560,
    .exp = 3520,
    .dc = {77, 86},
    .ac = {6, 6},
    .mac = {28, 28},
    .dcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = 5,
        .phantom = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1800,
},

{   .name = u8"邪恶钳虫",
    .lookID = 0X46,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2500,
    .exp = 80000,
    .dc = {44, 66},
    .ac = {13, 13},
    .mac = {20, 20},
    .dcHit = 25,
    .dcDodge = 23,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"跳跳蜂",
    .lookID = 0X47,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 220,
    .exp = 6080,
    .dc = {24, 36},
    .mac = {7, 7},
    .dcHit = 19,
    .dcDodge = 18,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"跳跳蜂0",
    .lookID = 0X47,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 220,
    .exp = 6080,
    .dc = {24, 36},
    .mac = {7, 7},
    .dcHit = 19,
    .dcDodge = 18,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"蝴蝶虫",
    .lookID = 0X48,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 260,
    .exp = 6720,
    .dc = {24, 41},
    .mac = {7, 7},
    .dcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .ice = 2,
        .light = -1,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"蝴蝶虫0",
    .lookID = 0X48,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 260,
    .exp = 6720,
    .dc = {24, 37},
    .mac = {7, 7},
    .dcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .ice = 2,
        .light = -1,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"角蝇",
    .lookID = 0X49,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 240,
    .exp = 6400,
    .dc = {4, 4},
    .mac = {8, 8},
    .dcHit = 19,
    .dcDodge = 18,
    .walkWait = 500,
    .attackWait = 3000,
},

{   .name = u8"角蝇80",
    .lookID = 0X49,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 240,
    .exp = 6400,
    .dc = {6, 6},
    .ac = {4, 4},
    .mac = {16, 16},
    .dcHit = 19,
    .dcDodge = 18,
    .walkWait = 500,
    .attackWait = 3000,
},

{   .name = u8"蝙蝠",
    .lookID = 0X4A,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 3,
    .exp = 16,
    .dc = {0, 23},
    .dcHit = 19,
    .dcDodge = 18,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"楔蛾",
    .lookID = 0X4B,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 240,
    .exp = 6400,
    .dc = {22, 22},
    .mc = {22, 22},
    .mac = {8, 8},
    .dcHit = 19,
    .dcDodge = 18,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
    .dcName = u8"楔蛾_喷毒",
},

{   .name = u8"楔蛾93",
    .lookID = 0X4B,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 240,
    .exp = 6400,
    .dc = {22, 22},
    .mc = {22, 22},
    .mac = {8, 8},
    .dcHit = 19,
    .dcDodge = 18,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
    .dcName = u8"楔蛾_喷毒",
},

{   .name = u8"红野猪",
    .lookID = 0X4C,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 200,
    .exp = 5760,
    .dc = {24, 36},
    .ac = {4, 4},
    .mac = {5, 5},
    .dcHit = 19,
    .dcDodge = 18,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"红野猪0",
    .lookID = 0X4C,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 200,
    .exp = 5760,
    .dc = {24, 36},
    .ac = {4, 4},
    .mac = {5, 5},
    .dcHit = 19,
    .dcDodge = 18,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"黑野猪",
    .lookID = 0X4D,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 200,
    .exp = 5760,
    .dc = {24, 36},
    .mac = {11, 11},
    .dcHit = 19,
    .dcDodge = 18,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
    .dropItemList
    {
        {
            {   .item = u8"金币（小）",
                .probRecip = 4,
                .count = 1600,
            },

            {   .item = u8"金创药（小）",
                .probRecip = 10,
            },

            {   .item = u8"魔法药（小）",
                .probRecip = 40,
            },

            {   .item = u8"金创药（中）",
                .probRecip = 20,
            },

            {   .item = u8"金创药（中）",
                .probRecip = 80,
            },

            {   .item = u8"金创药（大）",
                .probRecip = 30,
            },

            {   .item = u8"魔法药（大）",
                .probRecip = 120,
            },

            {   .item = u8"牙齿",
                .probRecip = 10,
            },

            {   .item = u8"攻击神水（大）",
                .probRecip = 2000,
            },

            {   .item = u8"自然神水（大）",
                .probRecip = 2000,
            },

            {   .item = u8"灵魂神水（大）",
                .probRecip = 2000,
            },

            {   .item = u8"疾风神水（大）",
                .probRecip = 2000,
            },

            {   .item = u8"体力强效神水（大）",
                .probRecip = 2000,
            },

            {   .item = u8"魔力强效神水（大）",
                .probRecip = 2000,
            },
        },

        {
            {   .item = u8"牙齿",
                .probRecip = 10,
            },
        },
    },
},

{   .name = u8"黑野猪0",
    .lookID = 0X4D,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 200,
    .exp = 5760,
    .dc = {24, 36},
    .mac = {11, 11},
    .dcHit = 19,
    .dcDodge = 18,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"白野猪",
    .lookID = 0X4E,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2500,
    .exp = 80000,
    .dc = {44, 66},
    .mc = {44, 55},
    .ac = {13, 13},
    .mac = {20, 20},
    .dcHit = 25,
    .dcDodge = 23,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"蝎蛇",
    .lookID = 0X4F,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 280,
    .exp = 7040,
    .dc = {24, 36},
    .mac = {8, 8},
    .dcHit = 19,
    .dcDodge = 18,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"蝎蛇0",
    .lookID = 0X4F,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 280,
    .exp = 7040,
    .dc = {24, 36},
    .mac = {8, 8},
    .dcHit = 19,
    .dcDodge = 18,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"邪恶毒蛇",
    .lookID = 0X50,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 6750,
    .exp = 144000,
    .dc = {121, 187},
    .ac = {44, 44},
    .mac = {69, 69},
    .dcHit = 25,
    .dcDodge = 23,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"大老鼠",
    .lookID = 0X51,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1150,
    .exp = 36800,
    .dc = {37, 54},
    .ac = {4, 4},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -4,
        .ice = -1,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = -5,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"大老鼠0",
    .lookID = 0X51,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1150,
    .exp = 36800,
    .dc = {37, 54},
    .ac = {4, 4},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -4,
        .ice = -1,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = -5,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"大老鼠8",
    .lookID = 0X51,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1150,
    .exp = 36800,
    .dc = {37, 54},
    .ac = {4, 4},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -4,
        .ice = -1,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = -5,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"祖玛弓箭手",
    .lookID = 0X52,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1400,
    .exp = 46400,
    .dc = {40, 57},
    .ac = {6, 6},
    .mac = {13, 13},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -3,
        .ice = -2,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = -5,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
    .dcName = u8"祖玛弓箭手_射箭",
},

{   .name = u8"祖玛弓箭手0",
    .lookID = 0X52,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1400,
    .exp = 46400,
    .dc = {40, 57},
    .ac = {6, 6},
    .mac = {13, 13},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -3,
        .ice = -2,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = -5,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"祖玛弓箭手8",
    .lookID = 0X52,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1400,
    .exp = 46400,
    .dc = {40, 57},
    .ac = {6, 6},
    .mac = {13, 13},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -3,
        .ice = -2,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = -5,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"祖玛弓箭手92",
    .lookID = 0X52,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1400,
    .exp = 46400,
    .dc = {40, 57},
    .ac = {6, 6},
    .mac = {13, 13},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -3,
        .ice = -2,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = -5,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"祖玛雕像",
    .lookID = 0X53,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1200,
    .exp = 40000,
    .dc = {37, 55},
    .ac = {5, 5},
    .mac = {12, 12},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -5,
        .light = 5,
        .wind = 5,
        .holy = 4,
        .dark = -3,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"祖玛雕像0",
    .lookID = 0X53,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1200,
    .exp = 40000,
    .dc = {37, 55},
    .ac = {5, 5},
    .mac = {12, 12},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -5,
        .light = 5,
        .wind = 5,
        .holy = 4,
        .dark = -3,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"祖玛雕像8",
    .lookID = 0X53,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1200,
    .exp = 40000,
    .dc = {37, 55},
    .ac = {5, 5},
    .mac = {12, 12},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -5,
        .light = 5,
        .wind = 5,
        .holy = 4,
        .dark = -3,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"祖玛雕像91",
    .lookID = 0X53,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1200,
    .exp = 40000,
    .dc = {37, 55},
    .ac = {5, 5},
    .mac = {12, 12},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -5,
        .light = 5,
        .wind = 5,
        .holy = 4,
        .dark = -3,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"守卫神将",
    .lookID = 0X53,
    .undead = 1,
    .view = 15,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2600,
    .exp = 21600,
    .dc = {119, 114},
    .ac = {11, 11},
    .mac = {49, 49},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = 5,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"祖玛卫士",
    .lookID = 0X54,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1300,
    .exp = 43200,
    .dc = {37, 57},
    .ac = {5, 5},
    .mac = {12, 12},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = -4,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"祖玛卫士0",
    .lookID = 0X54,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1300,
    .exp = 43200,
    .dc = {37, 57},
    .ac = {5, 5},
    .mac = {12, 12},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = -4,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"祖玛卫士8",
    .lookID = 0X54,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1300,
    .exp = 43200,
    .dc = {59, 91},
    .ac = {6, 6},
    .mac = {26, 26},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = -4,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"祖玛卫士90",
    .lookID = 0X54,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1300,
    .exp = 43200,
    .dc = {59, 91},
    .ac = {6, 6},
    .mac = {26, 26},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = -4,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"护法天",
    .lookID = 0X54,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 4000,
    .exp = 128000,
    .dc = {60, 99},
    .ac = {22, 22},
    .mac = {37, 37},
    .dcHit = 25,
    .dcDodge = 23,
    .acElem
    {
        .fire = -4,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = -3,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1400,
},

{   .name = u8"祖玛教主",
    .lookID = 0X55,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 10500,
    .exp = 224000,
    .dc = {154, 253},
    .mc = {180, 240},
    .ac = {55, 55},
    .mac = {115, 115},
    .dcHit = 25,
    .dcDodge = 23,
    .acElem
    {
        .fire = -2,
        .ice = 2,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,

    // magic handled individually
    // 祖玛教主 has hellFire and fireWall
},

{   .name = u8"祖玛教主62",
    .lookID = 0X55,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 10000,
    .exp = 16,
    .dc = {110, 150},
    .mc = {110, 150},
    .ac = {55, 55},
    .mac = {66, 66},
    .dcHit = 25,
    .dcDodge = 23,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"弓箭卫士",
    .lookID = 0X56,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 5000,
    .exp = 16,
    .dc = {33, 55},
    .ac = {33, 33},
    .mac = {33, 33},
    .dcHit = 15,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 500,
    .attackWait = 1200,
},

{   .name = u8"未知",
    .lookID = 0X59,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 200,
    .exp = 16,
    .dc = {30, 50},
    .mc = {30, 40},
    .ac = {9, 9},
    .mac = {16, 16},
    .dcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .ice = 2,
        .light = 2,
        .wind = 2,
        .holy = -2,
        .dark = -2,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 500,
},

{   .name = u8"神兽",
    .lookID = 0X5A,
    .undead = 1,
    .view = 10,
    .hp = 200,
    .exp = 16,
    .dc = {30, 50},
    .mc = {30, 40},
    .ac = {9, 9},
    .mac = {16, 16},
    .mcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .ice = 2,
        .light = 2,
        .wind = 2,
        .holy = -2,
        .dark = -2,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 500,
    .dcName = u8"神兽_喷火",
},

{   .name = u8"沃玛战将",
    .lookID = 0X5B,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 220,
    .exp = 4800,
    .dc = {15, 25},
    .mac = {7, 7},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"沃玛战将0",
    .lookID = 0X5B,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 220,
    .exp = 4800,
    .dc = {15, 25},
    .mac = {7, 7},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"沃玛战将20",
    .lookID = 0X5B,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 220,
    .exp = 4800,
    .dc = {24, 44},
    .ac = {4, 4},
    .mac = {13, 13},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"沃玛战将21",
    .lookID = 0X5B,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 220,
    .exp = 4800,
    .dc = {24, 44},
    .ac = {4, 4},
    .mac = {13, 13},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"沃玛战将61",
    .lookID = 0X5B,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 240,
    .exp = 16,
    .dc = {15, 25},
    .ac = {4, 4},
    .mac = {7, 7},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"恶形鬼",
    .lookID = 0X5C,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2400,
    .exp = 121600,
    .dc = {66, 240},
    .ac = {29, 29},
    .mac = {66, 66},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -3,
        .ice = 5,
        .light = -4,
        .wind = 5,
        .holy = -3,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1800,
},

{   .name = u8"恶形鬼8",
    .lookID = 0X5C,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2400,
    .exp = 121600,
    .dc = {66, 240},
    .ac = {29, 29},
    .mac = {66, 66},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -3,
        .ice = 5,
        .light = -4,
        .wind = 5,
        .holy = -3,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1800,
},

{   .name = u8"爆毒神魔",
    .lookID = 0X5D,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2600,
    .exp = 156800,
    .mc = {107, 165},
    .ac = {23, 23},
    .mac = {53, 53},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -3,
        .ice = 5,
        .light = -4,
        .wind = 5,
        .holy = -3,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1800,
},

{   .name = u8"爆毒神魔8",
    .lookID = 0X5D,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2600,
    .exp = 156800,
    .mc = {107, 165},
    .ac = {23, 23},
    .mac = {53, 53},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -3,
        .ice = 5,
        .light = -4,
        .wind = 5,
        .holy = -3,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1800,
},

{   .name = u8"沙漠鱼魔",
    .lookID = 0X5E,
    .undead = 1,
    .view = 10,
    .shadow = 0,
    .deadFadeOut = 1,
    .hp = 310,
    .exp = 7520,
    .dc = {29, 42},
    .mc = {29, 42},
    .ac = {3, 3},
    .mac = {8, 8},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = -1,
        .dark = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"沙魔鱼魔0",
    .lookID = 0X5E,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 310,
    .exp = 7520,
    .dc = {29, 42},
    .mc = {29, 42},
    .ac = {3, 3},
    .mac = {8, 8},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = -1,
        .dark = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"沙漠树魔",
    .lookID = 0X5F,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 340,
    .exp = 8000,
    .dc = {30, 43},
    .ac = {2, 2},
    .mac = {9, 9},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = 1,
        .dark = -1,
        .phantom = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3500,
    .dcName = u8"沙漠树魔_喷刺",
},

{   .name = u8"沙漠树魔0",
    .lookID = 0X5F,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 340,
    .exp = 8000,
    .dc = {30, 43},
    .ac = {2, 2},
    .mac = {9, 9},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = 1,
        .dark = -1,
        .phantom = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3500,
    .dcName = u8"沙漠树魔_喷刺",
},

{   .name = u8"爆毒蚂蚁",
    .lookID = 0X60,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 240,
    .exp = 5120,
    .dc = {16, 26},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2700,
    .dcName = u8"爆毒蚂蚁_喷毒",
},

{   .name = u8"爆毒蚂蚁0",
    .lookID = 0X60,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 240,
    .exp = 5120,
    .dc = {16, 26},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2700,
    .dcName = u8"爆毒蚂蚁_喷毒",
},

{   .name = u8"沙漠风魔",
    .lookID = 0X61,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 360,
    .exp = 8320,
    .dc = {29, 48},
    .mc = {29, 48},
    .ac = {4, 4},
    .mac = {7, 7},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = -1,
        .dark = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
    .dcName = u8"沙漠风魔_扇风",
},

{   .name = u8"沙漠风魔0",
    .lookID = 0X61,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 360,
    .exp = 8320,
    .dc = {29, 48},
    .mc = {29, 48},
    .ac = {4, 4},
    .mac = {7, 7},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = -1,
        .dark = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
    .dcName = u8"沙漠风魔_扇风",
},

{   .name = u8"诺玛教主2",
    .lookID = 0X62,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 14000,
    .exp = 192000,
    .dc = {132, 209},
    .mc = {230, 290},
    .ac = {48, 48},
    .mac = {135, 135},
    .dcHit = 25,
    .dcDodge = 23,
    .acElem
    {
        .ice = 4,
        .wind = -4,
        .holy = 4,
        .dark = -4,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"神舰守卫",
    .lookID = 0X63,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 3000,
    .exp = 139200,
    .dc = {165, 247},
    .ac = {37, 37},
    .mac = {79, 79},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -2,
        .ice = 4,
        .light = -5,
        .wind = 5,
        .holy = -3,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
    .description = u8"守卫神舰的士兵，用轻型防御道具和长枪武装自己。",
},

{   .name = u8"神舰守卫8",
    .lookID = 0X63,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 3000,
    .exp = 139200,
    .dc = {165, 247},
    .ac = {37, 37},
    .mac = {79, 79},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -2,
        .ice = 4,
        .light = -5,
        .wind = 5,
        .holy = -3,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
    .description = u8"守卫神舰的士兵，用轻型防御道具和长枪武装自己。",
},

{   .name = u8"月魔蜘蛛",
    .lookID = 0X65,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 340,
    .exp = 8000,
    .dc = {29, 29},
    .mc = {29, 29},
    .ac = {3, 3},
    .mac = {8, 8},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = -1,
        .light = 1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
    .description = u8"被赤月恶魔的魔力变成畸形的蜘蛛，有着蜘蛛的身体和蝙蝠的翅膀，可以在飞行中攻击。身体成大球状，有很多圆形突起物，从这里喷出致命的毒液，瘫痪敌人。",
},

{   .name = u8"独眼蜘蛛0",
    .lookID = 0X66,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 330,
    .exp = 7840,
    .dc = {29, 45},
    .ac = {3, 3},
    .mac = {8, 8},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = -1,
        .light = 1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1600,
},

{   .name = u8"天狼蜘蛛",
    .lookID = 0X67,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 310,
    .exp = 7520,
    .dc = {29, 43},
    .mc = {29, 43},
    .ac = {3, 3},
    .mac = {8, 8},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = -1,
        .light = 1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1800,
},

{   .name = u8"天狼蜘蛛0",
    .lookID = 0X67,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 310,
    .exp = 7520,
    .dc = {29, 43},
    .mc = {29, 43},
    .ac = {3, 3},
    .mac = {8, 8},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = -1,
        .light = 1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1800,
},

{   .name = u8"赤月恶魔",
    .lookID = 0X68,
    .undead = 1,
    .view = 15,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 9750,
    .exp = 208000,
    .dc = {110, 200},
    .ac = {52, 52},
    .mac = {105, 105},
    .dcHit = 25,
    .dcDodge = 23,
    .acElem
    {
        .fire = 4,
        .light = -3,
        .holy = -3,
        .dark = 4,
    },
    .walkWait = 500,
    .attackWait = 1500,
},

{   .name = u8"爆裂蜘蛛",
    .lookID = 0X69,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 5,
    .exp = 16,
    .dc = {28, 42},
    .mc = {28, 42},
    .dcHit = 21,
    .dcDodge = 18,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 500,
},

{   .name = u8"幻影蜘蛛",
    .lookID = 0X6A,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 340,
    .exp = 8000,
    .ac = {3, 3},
    .mac = {8, 8},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = -1,
        .light = 1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .attackWait = 2500,
},

{   .name = u8"血巨人",
    .lookID = 0X6B,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 420,
    .exp = 9280,
    .dc = {33, 47},
    .ac = {4, 4},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .light = -2,
        .holy = 2,
        .dark = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"血巨人0",
    .lookID = 0X6B,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 420,
    .exp = 9280,
    .dc = {33, 47},
    .ac = {4, 4},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .light = -2,
        .holy = 2,
        .dark = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"血金刚",
    .lookID = 0X6C,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 460,
    .exp = 9920,
    .dc = {33, 48},
    .mac = {12, 12},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .light = -2,
        .holy = -2,
        .dark = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"血金刚0",
    .lookID = 0X6C,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 460,
    .exp = 9920,
    .dc = {33, 48},
    .mac = {12, 12},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .light = -2,
        .holy = -2,
        .dark = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"血金刚70",
    .lookID = 0X6C,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 460,
    .exp = 9920,
    .dc = {33, 48},
    .mac = {12, 12},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .light = -2,
        .holy = -2,
        .dark = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"守卫血魔",
    .lookID = 0X6C,
    .undead = 1,
    .view = 15,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 920,
    .exp = 4960,
    .dc = {105, 96},
    .ac = {8, 8},
    .mac = {53, 53},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = 5,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"神鬼王",
    .lookID = 0X6C,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 3500,
    .exp = 112000,
    .dc = {55, 88},
    .ac = {18, 18},
    .mac = {32, 32},
    .dcHit = 25,
    .dcDodge = 23,
    .acElem
    {
        .fire = 3,
        .light = -2,
        .holy = 3,
        .dark = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"赤血恶魔",
    .lookID = 0X6D,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 460,
    .exp = 9920,
    .dc = {33, 48},
    .ac = {6, 6},
    .mac = {8, 8},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .light = -2,
        .holy = -2,
        .dark = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"赤血恶魔0",
    .lookID = 0X6D,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 460,
    .exp = 9920,
    .dc = {33, 48},
    .ac = {6, 6},
    .mac = {8, 8},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .light = -2,
        .holy = -2,
        .dark = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"赤血恶魔50",
    .lookID = 0X6D,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 460,
    .exp = 9920,
    .dc = {33, 48},
    .ac = {6, 6},
    .mac = {8, 8},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .light = -2,
        .holy = -2,
        .dark = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"赤月灰血魔",
    .lookID = 0X6E,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 460,
    .exp = 9920,
    .dc = {33, 48},
    .ac = {5, 5},
    .mac = {10, 10},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .light = -2,
        .holy = -2,
        .dark = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"灰血恶魔",
    .lookID = 0X6E,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 460,
    .exp = 9920,
    .dc = {33, 48},
    .ac = {5, 5},
    .mac = {10, 10},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .light = -2,
        .holy = -2,
        .dark = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"灰血恶魔0",
    .lookID = 0X6E,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 460,
    .exp = 9920,
    .dc = {53, 77},
    .ac = {6, 6},
    .mac = {22, 22},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .light = -2,
        .holy = -2,
        .dark = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"灰血恶魔60",
    .lookID = 0X6E,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 460,
    .exp = 9920,
    .dc = {33, 48},
    .ac = {5, 5},
    .mac = {10, 10},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .light = -2,
        .holy = -2,
        .dark = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"花色蜘蛛",
    .lookID = 0X6F,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 350,
    .exp = 8160,
    .dc = {29, 47},
    .mc = {29, 47},
    .ac = {3, 3},
    .mac = {8, 8},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = -1,
        .light = 1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1800,
},

{   .name = u8"花色蜘蛛0",
    .lookID = 0X6F,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 350,
    .exp = 8160,
    .dc = {29, 47},
    .mc = {29, 47},
    .ac = {3, 3},
    .mac = {8, 8},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = -1,
        .light = 1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1800,
},

{   .name = u8"黑角蜘蛛",
    .lookID = 0X70,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 370,
    .exp = 8480,
    .dc = {29, 50},
    .ac = {3, 3},
    .mac = {8, 8},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = -1,
        .light = 1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"黑角蜘蛛0",
    .lookID = 0X70,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 370,
    .exp = 8480,
    .dc = {29, 50},
    .ac = {3, 3},
    .mac = {8, 8},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = -1,
        .light = 1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"八脚首领",
    .lookID = 0X70,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 3000,
    .exp = 96000,
    .dc = {49, 77},
    .ac = {16, 16},
    .mac = {25, 25},
    .dcHit = 25,
    .dcDodge = 23,
    .acElem
    {
        .ice = -2,
        .light = 3,
        .holy = 3,
        .dark = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"禁军卫士",
    .lookID = 0X71,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 9999,
    .exp = 16,
    .dc = {165, 165},
    .ac = {220, 220},
    .mac = {220, 220},
    .dcHit = 200,
    .dcDodge = 200,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = 5,
        .phantom = 5,
    },
    .behaveMode = BM_GUARD,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"沙漠战士",
    .lookID = 0X72,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 9999,
    .exp = 16,
    .dc = {165, 165},
    .ac = {220, 220},
    .mac = {220, 220},
    .dcHit = 200,
    .dcDodge = 200,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = 5,
        .phantom = 5,
    },
    .behaveMode = BM_GUARD,
    .walkWait = 500,
    .attackWait = 2000,
},

{   .name = u8"昂克战士",
    .lookID = 0X73,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 9999,
    .exp = 16,
    .dc = {165, 165},
    .ac = {220, 220},
    .mac = {220, 220},
    .dcHit = 200,
    .dcDodge = 200,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = 5,
        .phantom = 5,
    },
    .behaveMode = BM_GUARD,
    .walkWait = 500,
    .attackWait = 2000,
},

{   .name = u8"褐色马",
    .lookID = 0X74,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 500,
    .exp = 80,
    .dcHit = 4,
    .dcDodge = 7,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"白马",
    .lookID = 0X75,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 1000,
    .exp = 80,
    .dcHit = 4,
    .dcDodge = 7,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"黑马",
    .lookID = 0X76,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 2000,
    .exp = 80,
    .dcHit = 4,
    .dcDodge = 7,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"猪",
    .lookID = 0X77,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 20,
    .exp = 128,
    .dc = {0, 3},
    .dcHit = 8,
    .dcDodge = 5,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"霸王教主",
    .lookID = 0X78,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 12000,
    .exp = 320000,
    .dc = {253, 275},
    .mc = {152, 218},
    .ac = {63, 63},
    .mac = {124, 124},
    .dcHit = 25,
    .dcDodge = 23,
    .acElem
    {
        .fire = -1,
        .ice = 4,
        .light = -4,
        .wind = 5,
        .holy = -2,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1200,
},

{   .name = u8"牛",
    .lookID = 0X79,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 30,
    .exp = 176,
    .dc = {0, 4},
    .dcHit = 10,
    .dcDodge = 5,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"诺玛1",
    .lookID = 0X7A,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 340,
    .exp = 8000,
    .dc = {29, 46},
    .ac = {3, 3},
    .mac = {8, 8},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"诺玛10",
    .lookID = 0X7A,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 340,
    .exp = 8000,
    .dc = {29, 46},
    .ac = {3, 3},
    .mac = {8, 8},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"未知",
    .lookID = 0X7B,
    .undead = 1,
    .view = 9,
    .deadFadeOut = 1,
    .hp = 50,
    .mp = 10,
    .walkWait = 400,
    .attackWait = 400,
},

{   .name = u8"未知",
    .lookID = 0X7C,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 300,
    .exp = 80,
    .mc = {22, 38},
    .ac = {11, 11},
    .mac = {16, 16},
    .dcHit = 4,
    .dcDodge = 7,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 4000,
},

{   .name = u8"未知",
    .lookID = 0X7D,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 2500,
    .exp = 4800,
    .mc = {20, 100},
    .mac = {20, 20},
    .dcHit = 17,
    .dcDodge = 15,
    .acElem
    {
        .fire = 2,
        .ice = 2,
        .light = 2,
        .wind = 2,
        .holy = 2,
        .dark = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"七点白蛇",
    .lookID = 0X7E,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 400,
    .exp = 12800,
    .dc = {22, 55},
    .ac = {4, 4},
    .mac = {8, 8},
    .dcHit = 25,
    .dcDodge = 23,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"千年毒蛇",
    .lookID = 0X7E,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 80,
    .exp = 1280,
    .dc = {6, 13},
    .mac = {3, 3},
    .dcHit = 13,
    .dcDodge = 11,
    .acElem
    {
        .fire = 2,
        .ice = 2,
        .light = 2,
        .wind = 2,
        .holy = -2,
        .dark = -2,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"栗子树",
    .lookID = 0X7F,
    .view = 10,
    .shadow = 0,
    .deadFadeOut = 1,
    .hp = 20,
    .exp = 320,
    .mac = {200, 200},
    .behaveMode = BM_NEUTRAL,
    .walkWait = 500,
    .attackWait = 500,
},

{   .name = u8"诺玛2",
    .lookID = 0X80,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 340,
    .exp = 8000,
    .dc = {29, 46},
    .ac = {3, 3},
    .mac = {8, 8},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"诺玛20",
    .lookID = 0X80,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 340,
    .exp = 8000,
    .dc = {29, 46},
    .ac = {3, 3},
    .mac = {8, 8},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"诺玛3",
    .lookID = 0X81,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 340,
    .exp = 8000,
    .dc = {29, 46},
    .ac = {3, 3},
    .mac = {8, 8},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"诺玛30",
    .lookID = 0X81,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 340,
    .exp = 8000,
    .dc = {29, 46},
    .ac = {3, 3},
    .mac = {8, 8},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .ice = 1,
        .wind = -1,
        .holy = 1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"潘夜右护卫",
    .lookID = 0X82,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1400,
    .exp = 44800,
    .dc = {38, 55},
    .mc = {38, 55},
    .ac = {6, 6},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 4,
        .ice = -5,
        .light = 5,
        .wind = -2,
        .holy = -2,
        .dark = 5,
        .phantom = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2400,
},

{   .name = u8"潘夜右护卫0",
    .lookID = 0X82,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1400,
    .exp = 44800,
    .dc = {38, 55},
    .mc = {38, 55},
    .ac = {6, 6},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 4,
        .ice = -5,
        .light = 5,
        .wind = -2,
        .holy = -2,
        .dark = 5,
        .phantom = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"潘夜右护卫8",
    .lookID = 0X82,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1800,
    .exp = 60800,
    .dc = {42, 61},
    .mc = {42, 61},
    .ac = {6, 6},
    .mac = {13, 13},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 4,
        .ice = -5,
        .light = 5,
        .wind = -2,
        .holy = -2,
        .dark = 5,
        .phantom = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2400,
},

{   .name = u8"潘夜右护卫95",
    .lookID = 0X82,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1800,
    .exp = 59200,
    .dc = {42, 61},
    .mc = {42, 61},
    .ac = {6, 6},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 4,
        .ice = -5,
        .light = 5,
        .wind = -2,
        .holy = -2,
        .dark = 5,
        .phantom = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"守卫右狮",
    .lookID = 0X82,
    .view = 15,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2800,
    .exp = 22400,
    .dc = {77, 110},
    .mc = {123, 176},
    .ac = {14, 14},
    .mac = {48, 48},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = 5,
        .phantom = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2400,
},

{   .name = u8"潘夜左护卫",
    .lookID = 0X83,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1400,
    .exp = 44800,
    .dc = {38, 55},
    .mc = {38, 55},
    .ac = {6, 6},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 4,
        .ice = -5,
        .light = 5,
        .wind = -2,
        .holy = -2,
        .dark = 5,
        .phantom = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"潘夜左护卫0",
    .lookID = 0X83,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1400,
    .exp = 44800,
    .dc = {38, 55},
    .mc = {38, 55},
    .ac = {6, 6},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 4,
        .ice = -5,
        .light = 5,
        .wind = -2,
        .holy = -2,
        .dark = 5,
        .phantom = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"潘夜左护卫8",
    .lookID = 0X83,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1800,
    .exp = 60800,
    .dc = {42, 61},
    .mc = {42, 61},
    .ac = {6, 6},
    .mac = {13, 13},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 4,
        .ice = -5,
        .light = 5,
        .wind = -2,
        .holy = -2,
        .dark = 5,
        .phantom = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"潘夜左护卫94",
    .lookID = 0X83,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1400,
    .exp = 44800,
    .dc = {62, 88},
    .mc = {38, 55},
    .ac = {8, 8},
    .mac = {24, 24},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 4,
        .ice = -5,
        .light = 5,
        .wind = -2,
        .holy = -2,
        .dark = 5,
        .phantom = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"腐蚀人鬼",
    .lookID = 0X84,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 210,
    .exp = 4640,
    .dc = {15, 26},
    .mc = {14, 24},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1300,
},

{   .name = u8"腐蚀人鬼0",
    .lookID = 0X84,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 210,
    .exp = 4640,
    .dc = {15, 26},
    .mc = {14, 24},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1300,
},

{   .name = u8"潘夜冰魔",
    .lookID = 0X85,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1200,
    .exp = 41600,
    .dc = {37, 56},
    .mc = {37, 56},
    .ac = {5, 5},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = -5,
        .light = 5,
        .wind = -1,
        .holy = -3,
        .dark = 5,
        .phantom = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"潘夜冰魔0",
    .lookID = 0X85,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1200,
    .exp = 41600,
    .dc = {37, 56},
    .mc = {37, 56},
    .ac = {5, 5},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = -5,
        .light = 5,
        .wind = -1,
        .holy = -3,
        .dark = 5,
        .phantom = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"潘夜冰魔8",
    .lookID = 0X85,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1600,
    .exp = 56000,
    .dc = {41, 62},
    .mc = {41, 62},
    .ac = {5, 5},
    .mac = {13, 13},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 6,
        .ice = -5,
        .light = 5,
        .wind = -1,
        .holy = -3,
        .dark = 5,
        .phantom = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"潘夜云魔",
    .lookID = 0X86,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1200,
    .exp = 41600,
    .dc = {37, 56},
    .mc = {37, 56},
    .ac = {5, 5},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = -4,
        .light = 4,
        .wind = -1,
        .holy = -3,
        .dark = 5,
        .phantom = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"潘夜云魔0",
    .lookID = 0X86,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1200,
    .exp = 41600,
    .dc = {37, 56},
    .mc = {37, 56},
    .ac = {5, 5},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = -4,
        .light = 4,
        .wind = -1,
        .holy = -3,
        .dark = 5,
        .phantom = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"潘夜云魔8",
    .lookID = 0X86,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1600,
    .exp = 56000,
    .dc = {41, 61},
    .mc = {41, 61},
    .ac = {5, 5},
    .mac = {13, 13},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = -4,
        .light = 4,
        .wind = -1,
        .holy = -3,
        .dark = 5,
        .phantom = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"潘夜风魔",
    .lookID = 0X87,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1200,
    .exp = 41600,
    .dc = {37, 56},
    .mc = {37, 56},
    .ac = {5, 5},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = -4,
        .light = 5,
        .wind = -3,
        .holy = -3,
        .dark = 5,
        .phantom = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"潘夜风魔0",
    .lookID = 0X87,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1200,
    .exp = 41600,
    .dc = {37, 56},
    .mc = {37, 56},
    .ac = {5, 5},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = -4,
        .light = 5,
        .wind = -3,
        .holy = -3,
        .dark = 5,
        .phantom = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"潘夜风魔8",
    .lookID = 0X87,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1600,
    .exp = 56000,
    .dc = {41, 62},
    .mc = {41, 62},
    .ac = {5, 5},
    .mac = {13, 13},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = -4,
        .light = 5,
        .wind = -3,
        .holy = -3,
        .dark = 5,
        .phantom = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"潘夜火魔",
    .lookID = 0X88,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1200,
    .exp = 41600,
    .dc = {37, 56},
    .mc = {37, 56},
    .ac = {5, 5},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 3,
        .ice = -4,
        .light = 5,
        .wind = -1,
        .holy = -3,
        .dark = 5,
        .phantom = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"潘夜火魔0",
    .lookID = 0X88,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1200,
    .exp = 41600,
    .dc = {37, 56},
    .mc = {37, 56},
    .ac = {5, 5},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 3,
        .ice = -4,
        .light = 5,
        .wind = -1,
        .holy = -3,
        .dark = 5,
        .phantom = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"潘夜火魔8",
    .lookID = 0X88,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1600,
    .exp = 56000,
    .dc = {41, 62},
    .mc = {41, 62},
    .ac = {5, 5},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 3,
        .ice = -4,
        .light = 5,
        .wind = -1,
        .holy = -3,
        .dark = 5,
        .phantom = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"潘夜鬼将",
    .lookID = 0X89,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 4000,
    .exp = 128000,
    .dc = {60, 99},
    .ac = {22, 22},
    .mac = {37, 37},
    .dcHit = 25,
    .dcDodge = 23,
    .acElem
    {
        .fire = 4,
        .ice = -4,
        .light = 5,
        .wind = -1,
        .holy = -2,
        .dark = 5,
        .phantom = 1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"潘夜战士",
    .lookID = 0X89,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1100,
    .exp = 35200,
    .dc = {37, 53},
    .ac = {4, 4},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = -4,
        .light = 5,
        .wind = -1,
        .holy = -2,
        .dark = 5,
        .phantom = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"潘夜战士0",
    .lookID = 0X89,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1100,
    .exp = 35200,
    .dc = {37, 53},
    .ac = {4, 4},
    .mac = {11, 11},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = -4,
        .light = 5,
        .wind = -1,
        .holy = -2,
        .dark = 5,
        .phantom = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"潘夜战士8",
    .lookID = 0X89,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1500,
    .exp = 48000,
    .dc = {41, 58},
    .ac = {4, 4},
    .mac = {13, 13},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = -4,
        .light = 5,
        .wind = -1,
        .holy = -2,
        .dark = 5,
        .phantom = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"浪子人鬼",
    .lookID = 0X8A,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 230,
    .exp = 4960,
    .dc = {15, 29},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1300,
},

{   .name = u8"浪子人鬼0",
    .lookID = 0X8A,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 230,
    .exp = 4960,
    .dc = {16, 29},
    .mac = {6, 6},
    .dcHit = 17,
    .dcDodge = 15,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1300,
},

{   .name = u8"潘夜牛魔王",
    .lookID = 0X8B,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 10500,
    .exp = 224000,
    .dc = {220, 290},
    .mc = {186, 233},
    .ac = {56, 56},
    .mac = {110, 110},
    .dcHit = 25,
    .dcDodge = 23,
    .acElem
    {
        .fire = 5,
        .ice = -2,
        .light = 5,
        .wind = 1,
        .dark = 5,
        .phantom = 3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"鬼骨将",
    .lookID = 0X8C,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 270,
    .exp = 6880,
    .dc = {24, 42},
    .mac = {7, 7},
    .dcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .light = -1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"骨鬼将",
    .lookID = 0X8C,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 270,
    .exp = 6880,
    .dc = {24, 42},
    .mac = {7, 7},
    .dcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .light = -1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"骷髅武将",
    .lookID = 0X8C,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 270,
    .exp = 6880,
    .dc = {24, 42},
    .mac = {7, 7},
    .dcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .light = -1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"骷髅武将0",
    .lookID = 0X8C,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 270,
    .exp = 6880,
    .dc = {24, 42},
    .mac = {7, 7},
    .dcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .light = -1,
        .dark = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"守卫武将",
    .lookID = 0X8C,
    .undead = 1,
    .view = 15,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 540,
    .exp = 3440,
    .dc = {77, 84},
    .ac = {9, 9},
    .mac = {27, 27},
    .dcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = 5,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"骷髅教主",
    .lookID = 0X8D,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 7500,
    .exp = 160000,
    .dc = {121, 187},
    .mc = {141, 185},
    .ac = {44, 44},
    .mac = {79, 79},
    .dcHit = 25,
    .dcDodge = 23,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"骷髅士兵",
    .lookID = 0X8E,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 230,
    .exp = 6240,
    .dc = {24, 37},
    .mc = {22, 34},
    .mac = {7, 7},
    .dcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .fire = 1,
        .ice = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"骷髅士兵0",
    .lookID = 0X8E,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 230,
    .exp = 6240,
    .dc = {24, 37},
    .mc = {22, 34},
    .mac = {7, 7},
    .dcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .fire = 1,
        .ice = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"骷髅武士",
    .lookID = 0X8F,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 210,
    .exp = 5920,
    .dc = {24, 37},
    .mac = {7, 7},
    .dcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .fire = 1,
        .ice = -1,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"骷髅弓箭手",
    .lookID = 0X90,
    .undead = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 250,
    .exp = 6560,
    .dc = {25, 36},
    .mac = {7, 7},
    .dcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"骷髅弓箭手0",
    .lookID = 0X90,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 250,
    .exp = 6560,
    .dc = {25, 36},
    .mac = {7, 7},
    .dcHit = 19,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"多脚虫1",
    .lookID = 0X91,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 100,
    .exp = 2880,
    .dc = {12, 16},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"多脚虫10",
    .lookID = 0X91,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 100,
    .exp = 2880,
    .dc = {12, 16},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"多脚虫2",
    .lookID = 0X92,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 100,
    .exp = 2880,
    .dc = {12, 16},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"多脚虫20",
    .lookID = 0X92,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 100,
    .exp = 2880,
    .dc = {12, 16},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"胞眼虫_1",
    .lookID = 0X93,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 120,
    .exp = 3200,
    .dc = {11, 21},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"胞眼虫1",
    .lookID = 0X93,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 120,
    .exp = 3200,
    .dc = {11, 21},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"胞眼虫_2",
    .lookID = 0X94,
    .tameable = 1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 120,
    .exp = 3200,
    .dc = {11, 21},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"胞眼虫2",
    .lookID = 0X94,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 120,
    .exp = 3200,
    .dc = {11, 21},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"胞眼虫20",
    .lookID = 0X94,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 120,
    .exp = 3200,
    .dc = {11, 21},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"蜘蛛蛙",
    .lookID = 0X95,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 160,
    .exp = 3840,
    .dc = {11, 23},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1800,
},

{   .name = u8"蜘蛛娃",
    .lookID = 0X95,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 160,
    .exp = 3840,
    .dc = {11, 23},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1800,
},

{   .name = u8"蜘蛛娃0",
    .lookID = 0X95,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 160,
    .exp = 3840,
    .dc = {11, 23},
    .mac = {5, 5},
    .dcHit = 15,
    .dcDodge = 13,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1800,
},

{   .name = u8"红甲虫",
    .lookID = 0X95,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1500,
    .exp = 48000,
    .dc = {33, 55},
    .ac = {6, 6},
    .mac = {13, 13},
    .dcHit = 25,
    .dcDodge = 23,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"野猪王",
    .lookID = 0X96,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 4000,
    .exp = 16000,
    .dc = {33, 77},
    .mc = {33, 77},
    .ac = {16, 16},
    .mac = {36, 36},
    .dcHit = 25,
    .dcDodge = 23,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"赤黄猪王",
    .lookID = 0X96,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 4000,
    .exp = 16000,
    .dc = {33, 77},
    .mc = {33, 77},
    .ac = {16, 16},
    .mac = {36, 36},
    .dcHit = 25,
    .dcDodge = 23,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"蝎蛇王",
    .lookID = 0X98,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 3500,
    .exp = 16000,
    .dc = {44, 88},
    .mc = {44, 88},
    .ac = {22, 22},
    .mac = {22, 22},
    .dcHit = 25,
    .dcDodge = 23,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"怒龙神",
    .lookID = 0X98,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 3500,
    .exp = 16000,
    .dc = {44, 88},
    .mc = {44, 88},
    .ac = {22, 22},
    .mac = {22, 22},
    .dcHit = 25,
    .dcDodge = 23,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"圣诞树",
    .lookID = 0X99,
    .view = 10,
    .shadow = 0,
    .deadFadeOut = 1,
    .hp = 30,
    .exp = 160,
    .behaveMode = BM_NEUTRAL,
    .walkWait = 500,
    .attackWait = 500,
},

{   .name = u8"圣诞树1",
    .lookID = 0X99,
    .view = 10,
    .shadow = 0,
    .deadFadeOut = 1,
    .hp = 20000,
    .exp = 160,
    .behaveMode = BM_NEUTRAL,
    .walkWait = 500,
    .attackWait = 500,
},

{   .name = u8"猿猴战士",
    .lookID = 0X9A,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 700,
    .exp = 19360,
    .dc = {32, 48},
    .mc = {33, 49},
    .ac = {4, 4},
    .mac = {10, 10},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 4,
        .ice = 5,
        .light = -2,
        .wind = -5,
        .holy = 5,
        .dark = -4,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"猿猴战士0",
    .lookID = 0X9A,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 700,
    .exp = 19360,
    .dc = {32, 48},
    .mc = {33, 49},
    .ac = {4, 4},
    .mac = {10, 10},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 4,
        .ice = 5,
        .light = -2,
        .wind = -5,
        .holy = 5,
        .dark = -4,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"猿猴战士8",
    .lookID = 0X9A,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 700,
    .exp = 19360,
    .dc = {32, 48},
    .mc = {33, 49},
    .ac = {4, 4},
    .mac = {10, 10},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 4,
        .ice = 5,
        .light = -2,
        .wind = -5,
        .holy = 5,
        .dark = -4,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"猿猴战将",
    .lookID = 0X9B,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 700,
    .exp = 19360,
    .dc = {32, 48},
    .mc = {33, 49},
    .ac = {4, 4},
    .mac = {10, 10},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = -3,
        .wind = -4,
        .holy = 5,
        .dark = -4,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"猿猴战将0",
    .lookID = 0X9B,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 700,
    .exp = 19360,
    .dc = {32, 48},
    .mc = {33, 49},
    .ac = {4, 4},
    .mac = {10, 10},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = -3,
        .wind = -4,
        .holy = 5,
        .dark = -4,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"猿猴战将8",
    .lookID = 0X9B,
    .tameable = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 700,
    .exp = 19360,
    .dc = {32, 48},
    .mc = {33, 49},
    .ac = {4, 4},
    .mac = {10, 10},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = -3,
        .wind = -4,
        .holy = 5,
        .dark = -4,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"魔神怪_1",
    .lookID = 0X9C,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 800,
    .exp = 21120,
    .dc = {37, 48},
    .ac = {5, 5},
    .mac = {12, 12},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 4,
        .ice = 5,
        .light = -2,
        .wind = -5,
        .holy = 5,
        .dark = -4,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"魔神怪1",
    .lookID = 0X9C,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 800,
    .exp = 21120,
    .dc = {37, 48},
    .ac = {5, 5},
    .mac = {12, 12},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 4,
        .ice = 5,
        .light = -2,
        .wind = -5,
        .holy = 5,
        .dark = -4,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"魔神怪10",
    .lookID = 0X9D,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 800,
    .exp = 21120,
    .dc = {21, 43},
    .mc = {22, 44},
    .ac = {4, 4},
    .mac = {11, 11},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = 4,
        .light = -1,
        .wind = -4,
        .holy = 4,
        .dark = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1000,
},

{   .name = u8"魔神怪_2",
    .lookID = 0X9D,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 800,
    .exp = 21120,
    .dc = {21, 43},
    .mc = {22, 44},
    .ac = {4, 4},
    .mac = {11, 11},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = 4,
        .light = -1,
        .wind = -4,
        .holy = 4,
        .dark = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1000,
},

{   .name = u8"魔神怪2",
    .lookID = 0X9D,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 800,
    .exp = 21120,
    .dc = {21, 43},
    .mc = {22, 44},
    .ac = {4, 4},
    .mac = {11, 11},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = 4,
        .light = -1,
        .wind = -4,
        .holy = 4,
        .dark = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1000,
},

{   .name = u8"魔神怪20",
    .lookID = 0X9D,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 4000,
    .exp = 128000,
    .dc = {60, 99},
    .mc = {60, 88},
    .ac = {22, 22},
    .mac = {37, 37},
    .dcHit = 25,
    .dcDodge = 23,
    .acElem
    {
        .fire = 4,
        .ice = 5,
        .light = -1,
        .wind = -4,
        .holy = 5,
        .dark = -3,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"魔神怪8",
    .lookID = 0X9D,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 4000,
    .exp = 128000,
    .dc = {60, 99},
    .mc = {60, 88},
    .ac = {22, 22},
    .mac = {37, 37},
    .dcHit = 25,
    .dcDodge = 23,
    .acElem
    {
        .fire = 4,
        .ice = 5,
        .light = -1,
        .wind = -4,
        .holy = 5,
        .dark = -3,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"疯狂魔神盗",
    .lookID = 0X9D,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 4000,
    .exp = 128000,
    .dc = {60, 99},
    .mc = {60, 88},
    .ac = {22, 22},
    .mac = {37, 37},
    .dcHit = 25,
    .dcDodge = 23,
    .acElem
    {
        .fire = 4,
        .ice = 5,
        .light = -1,
        .wind = -4,
        .holy = 5,
        .dark = -3,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"巨象兽",
    .lookID = 0X9E,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1100,
    .exp = 28160,
    .dc = {43, 54},
    .mc = {44, 55},
    .ac = {8, 8},
    .mac = {13, 13},
    .dcHit = 25,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = -1,
        .wind = -4,
        .holy = 4,
        .dark = -5,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"巨象兽0",
    .lookID = 0X9E,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1100,
    .exp = 28160,
    .dc = {43, 54},
    .mc = {44, 55},
    .ac = {8, 8},
    .mac = {13, 13},
    .dcHit = 25,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = -1,
        .wind = -4,
        .holy = 4,
        .dark = -5,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"巨象兽8",
    .lookID = 0X9E,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1100,
    .exp = 28160,
    .dc = {43, 54},
    .mc = {44, 55},
    .ac = {8, 8},
    .mac = {13, 13},
    .dcHit = 25,
    .dcDodge = 18,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = -1,
        .wind = -4,
        .holy = 4,
        .dark = -5,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"火焰狮子",
    .lookID = 0X9F,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1600,
    .exp = 57600,
    .dc = {50, 60},
    .mc = {44, 55},
    .ac = {11, 11},
    .mac = {13, 13},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -4,
        .ice = 5,
        .light = 5,
        .wind = -4,
        .holy = -3,
        .dark = 5,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"火焰狮子8",
    .lookID = 0X9F,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1600,
    .exp = 57600,
    .dc = {50, 60},
    .mc = {70, 88},
    .ac = {14, 14},
    .mac = {27, 27},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -4,
        .ice = 5,
        .light = 5,
        .wind = -4,
        .holy = -3,
        .dark = 5,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"火焰狮子97",
    .lookID = 0X9F,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1600,
    .exp = 57600,
    .dc = {50, 60},
    .mc = {70, 88},
    .ac = {14, 14},
    .mac = {27, 27},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -4,
        .ice = 5,
        .light = 5,
        .wind = -4,
        .holy = -3,
        .dark = 5,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"火焰狮子99",
    .lookID = 0X9F,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1600,
    .exp = 57600,
    .dc = {50, 60},
    .mc = {44, 55},
    .ac = {11, 11},
    .mac = {13, 13},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -4,
        .ice = 5,
        .light = 5,
        .wind = -4,
        .holy = -3,
        .dark = 5,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2000,
},

{   .name = u8"石头狮子",
    .lookID = 0XA0,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1300,
    .exp = 60800,
    .dc = {50, 60},
    .mc = {50, 60},
    .ac = {11, 11},
    .mac = {13, 13},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -4,
        .ice = 5,
        .light = 5,
        .wind = -4,
        .holy = -3,
        .dark = 5,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"石像狮子",
    .lookID = 0XA0,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1300,
    .exp = 60800,
    .dc = {50, 60},
    .mc = {79, 97},
    .ac = {14, 14},
    .mac = {27, 27},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -4,
        .ice = 5,
        .light = 5,
        .wind = -4,
        .holy = -3,
        .dark = 5,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"石像狮子8",
    .lookID = 0XA0,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1300,
    .exp = 60800,
    .dc = {50, 60},
    .mc = {79, 97},
    .ac = {14, 14},
    .mac = {27, 27},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -4,
        .ice = 5,
        .light = 5,
        .wind = -4,
        .holy = -3,
        .dark = 5,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"石像狮子96",
    .lookID = 0XA0,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1300,
    .exp = 60800,
    .dc = {50, 60},
    .mc = {50, 60},
    .ac = {11, 11},
    .mac = {13, 13},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -4,
        .ice = 5,
        .light = 5,
        .wind = -4,
        .holy = -3,
        .dark = 5,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"石像狮子98",
    .lookID = 0XA0,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2000,
    .exp = 91200,
    .dc = {50, 60},
    .mc = {60, 70},
    .ac = {11, 11},
    .mac = {16, 16},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -4,
        .ice = 5,
        .light = 5,
        .wind = -4,
        .holy = -3,
        .dark = 5,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"守卫狮子",
    .lookID = 0XA0,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2000,
    .exp = 109440,
    .dc = {50, 60},
    .mc = {60, 70},
    .ac = {11, 11},
    .mac = {16, 16},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = -4,
        .ice = 5,
        .light = 5,
        .wind = -4,
        .holy = -3,
        .dark = 5,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2500,
},

{   .name = u8"武力神将",
    .lookID = 0XA1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2300,
    .exp = 72000,
    .dc = {60, 77},
    .mc = {77, 88},
    .ac = {16, 16},
    .mac = {17, 17},
    .dcHit = 25,
    .dcDodge = 18,
    .acElem
    {
        .fire = -2,
        .ice = 3,
        .light = 3,
        .wind = -2,
        .holy = -5,
        .dark = 5,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"震天首将",
    .lookID = 0XA1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 4500,
    .exp = 144000,
    .dc = {66, 110},
    .mc = {66, 99},
    .ac = {27, 27},
    .mac = {44, 44},
    .dcHit = 25,
    .dcDodge = 23,
    .acElem
    {
        .fire = -3,
        .ice = 5,
        .light = -3,
        .wind = 5,
        .holy = -4,
        .dark = 5,
        .phantom = 2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"武力神将8",
    .lookID = 0XA1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2300,
    .exp = 72000,
    .dc = {60, 77},
    .mc = {123, 140},
    .ac = {22, 22},
    .mac = {38, 38},
    .dcHit = 25,
    .dcDodge = 18,
    .acElem
    {
        .fire = -2,
        .ice = 3,
        .light = 3,
        .wind = -2,
        .holy = -5,
        .dark = 5,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"武力神将81",
    .lookID = 0XA1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2300,
    .exp = 72000,
    .dc = {60, 77},
    .mc = {77, 88},
    .ac = {16, 16},
    .mac = {17, 17},
    .dcHit = 25,
    .dcDodge = 18,
    .acElem
    {
        .fire = -2,
        .ice = 3,
        .light = 3,
        .wind = -2,
        .holy = -5,
        .dark = 5,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"地牢女神1",
    .lookID = 0XA2,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1800,
    .exp = 64000,
    .dc = {44, 55},
    .mc = {44, 55},
    .ac = {13, 13},
    .mac = {15, 15},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .fire = -3,
        .ice = 4,
        .light = 4,
        .wind = -3,
        .holy = -4,
        .dark = 5,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1200,
},

{   .name = u8"地牢女神2",
    .lookID = 0XA3,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1500,
    .exp = 65600,
    .dc = {44, 55},
    .mc = {44, 55},
    .ac = {13, 13},
    .mac = {15, 15},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .fire = -3,
        .ice = 4,
        .light = 4,
        .wind = -3,
        .holy = -4,
        .dark = 5,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1200,
},

{   .name = u8"地牢女神8",
    .lookID = 0XA3,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 1500,
    .exp = 65600,
    .dc = {44, 55},
    .mc = {44, 55},
    .ac = {13, 13},
    .mac = {15, 15},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .fire = -3,
        .ice = 4,
        .light = 4,
        .wind = -3,
        .holy = -4,
        .dark = 5,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1200,
},

{   .name = u8"震天魔神",
    .lookID = 0XA4,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 11250,
    .exp = 240000,
    .dc = {220, 275},
    .mc = {160, 215},
    .ac = {60, 60},
    .mac = {110, 110},
    .dcHit = 25,
    .dcDodge = 23,
    .acElem
    {
        .fire = -1,
        .ice = 5,
        .light = -1,
        .wind = 5,
        .holy = -2,
        .dark = 5,
        .phantom = 4,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},

{   .name = u8"丛林战士1",
    .lookID = 0XA5,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 9999,
    .exp = 16,
    .dc = {165, 165},
    .ac = {220, 220},
    .mac = {220, 220},
    .dcHit = 200,
    .dcDodge = 200,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 500,
    .attackWait = 2000,
},

{   .name = u8"丛林战士2",
    .lookID = 0XA6,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 9999,
    .exp = 16,
    .dc = {165, 165},
    .ac = {220, 220},
    .mac = {220, 220},
    .dcHit = 200,
    .dcDodge = 200,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 500,
    .attackWait = 2000,
},

{   .name = u8"投石车",
    .lookID = 0XA7,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 1000,
    .exp = 16,
    .dc = {165, 220},
    .dcHit = 20,
    .dcDodge = 1,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"弩车",
    .lookID = 0XA9,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 1000,
    .exp = 16,
    .dc = {88, 143},
    .dcHit = 20,
    .dcDodge = 1,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"冰宫守卫",
    .lookID = 0XAA,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 3000,
    .exp = 217600,
    .dc = {120, 185},
    .mc = {120, 185},
    .ac = {45, 45},
    .mac = {75, 75},
    .dcHit = 20,
    .dcDodge = 18,
    .acElem
    {
        .fire = -4,
        .ice = 5,
        .light = -2,
        .holy = -5,
        .dark = 3,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1000,
},

{   .name = u8"冰原火猪",
    .lookID = 0XAB,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2700,
    .exp = 104000,
    .dc = {70, 130},
    .mc = {125, 185},
    .ac = {30, 30},
    .mac = {40, 40},
    .dcHit = 10,
    .dcDodge = 10,
    .acElem
    {
        .fire = -2,
        .ice = 4,
        .light = -5,
        .wind = 4,
        .holy = -4,
        .dark = 4,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1200,
},

{   .name = u8"寒冰守护神",
    .lookID = 0XAC,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 10000,
    .mp = 10,
    .exp = 400000,
    .dc = {190, 240},
    .mc = {185, 248},
    .ac = {50, 50},
    .mac = {125, 125},
    .dcHit = 18,
    .dcDodge = 18,
    .acElem
    {
        .fire = -2,
        .ice = 5,
        .light = 1,
        .wind = 3,
        .holy = 4,
        .dark = -3,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1200,
},

{   .name = u8"木障",
    .lookID = 0XAD,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 10000,
    .ac = {33, 33},
    .mac = {109, 109},
    .dcHit = 1,
    .dcDodge = 15,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 500,
},

{   .name = u8"雄诺玛",
    .lookID = 0XAE,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 250,
    .exp = 7200,
    .dc = {0, 4},
    .ac = {0, 5},
    .mac = {10, 10},
    .dcHit = 10,
    .dcDodge = 5,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"雌诺玛",
    .lookID = 0XAF,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 250,
    .exp = 7200,
    .dc = {0, 4},
    .ac = {0, 5},
    .mac = {10, 10},
    .dcHit = 10,
    .dcDodge = 5,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"小诺玛",
    .lookID = 0XB0,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 250,
    .exp = 7200,
    .dc = {0, 4},
    .ac = {0, 5},
    .mac = {10, 10},
    .dcHit = 10,
    .dcDodge = 5,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"单腿诺玛",
    .lookID = 0XB1,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 250,
    .exp = 7200,
    .dc = {0, 4},
    .ac = {0, 5},
    .mac = {10, 10},
    .dcHit = 10,
    .dcDodge = 5,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"独臂诺玛",
    .lookID = 0XB2,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 250,
    .exp = 7200,
    .dc = {0, 4},
    .ac = {0, 5},
    .mac = {10, 10},
    .dcHit = 10,
    .dcDodge = 5,
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 3000,
},

{   .name = u8"诺玛卫士",
    .lookID = 0XB3,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 9999,
    .exp = 16,
    .dc = {165, 165},
    .ac = {220, 220},
    .mac = {220, 220},
    .dcHit = 200,
    .dcDodge = 200,
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 500,
    .attackWait = 2000,
},

{   .name = u8"诺玛骑兵",
    .lookID = 0XB4,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2500,
    .exp = 131200,
    .dc = {62, 206},
    .mc = {50, 170},
    .ac = {26, 26},
    .mac = {68, 68},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 3,
        .ice = 3,
        .light = 1,
        .wind = -4,
        .holy = -3,
        .dark = 5,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1100,
},

{   .name = u8"诺玛骑兵8",
    .lookID = 0XB4,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 3000,
    .exp = 160000,
    .dc = {82, 226},
    .mc = {90, 210},
    .ac = {30, 30},
    .mac = {85, 85},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 3,
        .ice = 3,
        .light = 1,
        .wind = -4,
        .holy = -3,
        .dark = 5,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1100,
},

{   .name = u8"诺玛装甲兵",
    .lookID = 0XB5,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2700,
    .exp = 60800,
    .dc = {90, 190},
    .ac = {42, 42},
    .mac = {68, 68},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .ice = 3,
        .light = 1,
        .wind = -2,
        .holy = -4,
        .dark = 5,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"诺玛装甲兵8",
    .lookID = 0XB5,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 3400,
    .exp = 75200,
    .dc = {130, 230},
    .ac = {45, 45},
    .mac = {85, 85},
    .dcHit = 22,
    .dcDodge = 18,
    .acElem
    {
        .fire = 2,
        .ice = 3,
        .light = 1,
        .wind = -2,
        .holy = -4,
        .dark = 5,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"诺玛抛石兵",
    .lookID = 0XB7,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2400,
    .exp = 128000,
    .dc = {98, 158},
    .mc = {80, 130},
    .ac = {26, 26},
    .mac = {75, 75},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .fire = 4,
        .ice = 2,
        .wind = -3,
        .holy = -2,
        .dark = 5,
        .phantom = -4,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1100,
},

{   .name = u8"诺玛抛石兵8",
    .lookID = 0XB7,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 3000,
    .exp = 160000,
    .dc = {118, 178},
    .mc = {120, 170},
    .ac = {30, 30},
    .mac = {90, 90},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .fire = 4,
        .ice = 2,
        .wind = -3,
        .holy = -2,
        .dark = 5,
        .phantom = -4,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1100,
},

{   .name = u8"诺玛司令",
    .lookID = 0XB8,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2600,
    .exp = 136000,
    .dc = {130, 150},
    .mc = {130, 150},
    .ac = {32, 32},
    .mac = {81, 81},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .fire = 1,
        .ice = 3,
        .light = 3,
        .wind = -2,
        .holy = -5,
        .dark = 5,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1000,
},

{   .name = u8"诺玛司令8",
    .lookID = 0XB8,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 3200,
    .exp = 168000,
    .dc = {160, 180},
    .mc = {170, 190},
    .ac = {35, 35},
    .mac = {100, 100},
    .dcHit = 21,
    .dcDodge = 18,
    .acElem
    {
        .fire = 1,
        .ice = 3,
        .light = 3,
        .wind = -2,
        .holy = -5,
        .dark = 5,
        .phantom = -1,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1000,
},

{   .name = u8"诺玛突击队长",
    .lookID = 0XB9,
    .view = 12,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 8400,
    .exp = 320000,
    .dc = {220, 250},
    .mc = {220, 250},
    .ac = {59, 59},
    .mac = {94, 94},
    .dcHit = 25,
    .dcDodge = 23,
    .acElem
    {
        .fire = 3,
        .ice = 2,
        .light = 1,
        .wind = -2,
        .holy = -3,
        .dark = 5,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 2200,
},

{   .name = u8"诺玛斧兵",
    .lookID = 0XB9,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 2500,
    .exp = 140800,
    .dc = {110, 210},
    .mc = {110, 210},
    .ac = {39, 39},
    .mac = {76, 76},
    .dcHit = 25,
    .dcDodge = 18,
    .acElem
    {
        .fire = 3,
        .ice = 2,
        .light = 1,
        .wind = -3,
        .holy = -3,
        .dark = 5,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1000,
},

{   .name = u8"诺玛斧兵8",
    .lookID = 0XB9,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 3100,
    .exp = 172800,
    .dc = {140, 240},
    .mc = {150, 250},
    .ac = {45, 45},
    .mac = {98, 98},
    .dcHit = 25,
    .dcDodge = 18,
    .acElem
    {
        .fire = 3,
        .ice = 2,
        .light = 1,
        .wind = -3,
        .holy = -3,
        .dark = 5,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1000,
},

{   .name = u8"诺玛教主",
    .lookID = 0XBA,
    .view = 12,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 12750,
    .exp = 320000,
    .dc = {264, 275},
    .mc = {225, 253},
    .ac = {66, 66},
    .mac = {114, 114},
    .dcHit = 25,
    .dcDodge = 23,
    .acElem
    {
        .fire = 4,
        .ice = 2,
        .light = 3,
        .wind = -3,
        .holy = -3,
        .dark = 5,
        .phantom = -2,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1000,
},

{   .name = u8"霸群大怪",
    .lookID = 0XBB,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 20,
    .exp = 320,
    .mac = {200, 200},
    .walkWait = 500,
    .attackWait = 500,
},

{   .name = u8"聚宝箱",
    .lookID = 0XBC,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 30,
    .exp = 16,
    .mac = {220, 220},
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 500,
    .attackWait = 500,
},

{   .name = u8"未知",
    .lookID = 0XBD,
    .undead = 1,
    .view = 9,
    .deadFadeOut = 1,
    .hp = 50,
    .mp = 10,
    .walkWait = 400,
    .attackWait = 400,
},

{   .name = u8"雪人",
    .lookID = 0XBE,
    .view = 10,
    .deadFadeOut = 1,
    .hp = 20,
    .exp = 16,
    .mac = {220, 220},
    .acElem
    {
        .fire = 5,
        .ice = 5,
        .light = 5,
        .wind = 5,
        .holy = 5,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 500,
    .attackWait = 5000,
},

{   .name = u8"变异雪人",
    .lookID = 0XBF,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 3600,
    .exp = 231200,
    .dc = {160, 190},
    .mc = {160, 200},
    .ac = {45, 45},
    .mac = {90, 90},
    .dcHit = 20,
    .dcDodge = 50,
    .acElem
    {
        .fire = 1,
        .ice = -2,
        .light = 3,
        .wind = -3,
        .holy = -1,
        .dark = 1,
        .phantom = -3,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1200,
},

{   .name = u8"彩鸡",
    .lookID = 0XC0,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 3700,
    .exp = 234400,
    .dc = {180, 220},
    .mc = {180, 220},
    .ac = {10, 10},
    .mac = {90, 90},
    .dcHit = 20,
    .dcDodge = 20,
    .acElem
    {
        .fire = 3,
        .ice = -3,
        .light = 1,
        .wind = -2,
        .holy = -2,
        .phantom = -5,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1200,
},

{   .name = u8"年兽",
    .lookID = 0XC1,
    .undead = 1,
    .view = 10,
    .coolEye = 1,
    .deadFadeOut = 1,
    .hp = 4000,
    .exp = 160000,
    .dc = {187, 253},
    .mc = {187, 253},
    .ac = {44, 44},
    .mac = {118, 118},
    .dcHit = 25,
    .dcDodge = 23,
    .acElem
    {
        .fire = -2,
        .ice = 4,
        .light = -5,
        .wind = 5,
        .holy = -3,
        .dark = 5,
        .phantom = 5,
    },
    .walkWait = 500,
    .walkStep = 1,
    .attackWait = 1500,
},
